package com.shootingGame.multiplayerClasses
{
	import com.common.GameState;
	
	public class Client implements IMultiplayerConnector
	{
		public var localGameState : GameState;
		
		public function Client()
		{
		}

		public function onReceive(type:int, data:Object):void
		{
		}
		
		public function broadCast(type:int, data:Object):void
		{
		}
		
		public function singleCast(type:int, data:Object):void
		{
		}
		
	}
}